FreeTrack likely not working.") įreeTrackClientDll.FTGetData(ref FreeTrackData) If (!FreeTrackClientDll.FTGetData(ref FreeTrackData))ĭebug.Log("FTGetData returned false. Public static extern string FTProvider() įreeTrackClientDll.FreeTrackData FreeTrackData įreeTrackData = new FreeTrackClientDll.FreeTrackData() Public static extern void FTReportID(Int32 name) Public static extern string FTGetDllVersion() Public static extern bool FTGetData(ref FreeTrackData data) Public class FreeTrackClientDll : MonoBehaviour Go to : C:\Program Files (x86)\Abbequerque Inc\FaceTrackNoIR_v200 And copy : FreeTrackClient64.dll Into your Unity project under : Assets\Plugins Create a script called FreeTrackClientDll and replace its contents with the following : using System The data will need to be smoothed and manipulated to work nicely, it seems very raw at the moment. After much hunting, I found the following source and converted it to work with the 64bit version.
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